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Various tidbits: not worth a FAQ, but good to know.
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Chrono Mage
1337 5p4mm3r!!1


Joined: 16 Nov 2004
Posts: 2390
Location: New Zealand

PostPosted: Sat Dec 04, 2004 8:47 pm    Post subject: Various tidbits: not worth a FAQ, but good to know. Reply with quote

Stoop wrote:
Noticed you had the stat requirements table in there; here's my version with some other handy bits:

LevelStat requiredMain to nextSubstats to next levelCumulative substats to this level
132160
2533916
38510555
4137231160
5209441391
62911759832
7401312091591
8531518152800
9681726014615
10851935917216
1110421480910807
1212523627915616
1314825802521895
14173271007129920
15200291244139991
16229311515952432
17260331824967591
18293352173585840
193283725641107575
203653929991133216
214044134809163207
224454340119198016
234884545945238135
245334752311284080
255804959241336391
266295166759395632
276805374889462391
287335583655537280
297885793081620935
3084559103191714016
3190461114009817207
3296563125559931216
331028651378651056775
341093671509511194640
351160691648411345591
361229711795591510432
371300731951291689991
381373752115751885120
391448772289212096695
401525792471912325616
411604812664092572807
421685832865992839216
431768853077853125815
441853873299913433600
451940893532413763591
462029913775594116832
472120934029694494391
482213954294954897360
492308974571615326855
502405994859915784016



Eg: Somebody with 840 moxie would be level 29 in moxie (nearly 30)

The formula for level requirements is 4+(level-1)^2 = mainstats
Eg: Level 33 would be: 4+32^2 = 1028 mainstats

And the max stat possible for a level is (level)^2+3 = mainstats
Eg: Level 33 again would be: 33^2+3=1092 mainstats (and 1093 mainstats would be level 34)

Your current stat A required 2*A-1 substat points.
To get from A (current) to A+1 (future) you need 2*A+1 substat points.
You current amount of total substat points is mainstat^2 - 9.
For level Y, you need (Y-1)^2 + 4 mainstat points, and ((Y-1)^2 + 4)^2 - 9 substat points.

{Stealth edit by MoxFulder}


Last edited by Chrono Mage on Fri Apr 28, 2006 3:04 pm; edited 5 times in total
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strangerer
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PostPosted: Thu Sep 01, 2005 4:33 am    Post subject: The Arena, hardcore and you Reply with quote

Levelling familiars and the usefulness of Lucky Surprise Eggs

Without any familiar skills, one LSE gives the equivalent of 11 adventures and 1,000 meat.
With one familiar skill, one LSE gives the equivalent of 8 adventures and 700 meat
With two familiar skills, one LSE gives the equivalent of 3 adventures and 200 meat
With three familiar skills, one LSE gives the equivalent of 3 adventures and 200 meat

**

Arena item odds (n=140)
106 familiar item (75.7%)
34 lead necklace (24.3%)

Assuming you have all familiar skills.
Assuming the odds of a lead necklace at the arena are 25%.
Best way to distribute familiar kills is 4 tower familiars with 10 kills and 1 tower familiar with 5 kills. This distribution only gives you an expected gain of 1.5 turns as opposed to levelling your tower familiars to just 5 kills each. In other words, the best distribution is undoubtedly:
Quote:
5 kills barrrnacle
5 kills angry goat
5 kills sabre-toothed lime
5 kills mosquito
5 kills levitating potato
20 kills utility familiar (pickle, fairy, shaman, sombrero)
last 5 kills cheshire (volleyball)

This is true even if you have the Summon Snowcone skill. A lead necklace means you're done and can use your green snowcone at the Icy Peak. A smile-sharpener means you have to save a green cone for the tower.

If you like taking risks (and have enough tower items), you might want to use your green cone for the tower monsters with a sombrero, instead of saving it for the giant familiars.
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cankergirl
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PostPosted: Wed Sep 07, 2005 9:48 am    Post subject: Various tidbits: not worth a FAQ, but good to know. Reply with quote

I've calculated rough win/loss fractions for the various lbs-differences ala vlad's chart.

In 40 trials at 0 lbs advantage: 19 - 5 win, 21 - losses
In 100 trials at 2 lbs advantage: 95 - 5 win, 4 - loss, 1 - 4win
In 58 trials at 3 lbs advantage: 56 - 5 win, 1 - 4 win, 1 - 3 win
In 51 trials at 4 lbs advantage: 45 - 5 wins, 3 - 4 wins, 3 - 3 wins
In 40 trials at 5 lbs advantage: 28 - 5 wins, 9 - 4 wins, 3 - 3 wins

The trends obviously drop above and below this.

As such, I'd say you are good to go with 2-4 lbs advantage, 3 being the ideal on the safe side.
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strangerer
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PostPosted: Fri Sep 30, 2005 1:07 pm    Post subject: Reply with quote

Drop zones of the (ultra)rares:

17-ball -- The Haunted Billiards Room
Crazy Bastard Sword -- Sleazy back alley
Talisman of Baio -- Spooky forest
Incredibly dense meat gem -- Cobb's Knob treasury
Hypnodisk -- Deep Fat Friar's Gate
Hockey stick of furious angry rage -- Camp logging camp
Platinum Yendorian Express Card -- The Dungeons of Doom
Talisman of Bakula -- The Misspelled Cemetary

Beet -- used to be resting adventure at campground, no longer drops
Spooky hockey mask -- resting adventure at campground

****

The drop mechanism has been changed. The nearest approximation is now: a few ultrarares a day. If there are only two ultrarares, and ultrarare A drops in zone 1, and B in zone 2, and 90% of turns are spent in zone 1, and 10% in zone 2, ultrare A is 9 times as likely to drop as ultrarare B. That is why hypnodisks are cheap, and hockeysticks are expensive.
Buffs, equipment, familiar, moons, and time of day make no difference.

{Stealth edit by MoxFulder}
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strangerer
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PostPosted: Fri Sep 30, 2005 1:56 pm    Post subject: Reply with quote

AREAS UNAFFECTED BY TELEPORTITIS
* Daily Dungeon
* The Sewer
* The Arena
* Fernswarthy's basement
* The Barrel full of Barrels
* The Shore
* Mines in disguise

AREAS AFFECTED BY TELEPORTITIS
* The casino
* All normal adventure zones

Other things to do with teleportitis
* Use the clan or zodiac gym
* cook, cocktailcraft, smith, craft jewelry or rest
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Chrono Mage
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PostPosted: Fri Sep 30, 2005 2:27 pm    Post subject: Reply with quote

Sewer results (1000 turns)

Quote:
Disco ball 38
Disco mask 46
Helmet turtle 50
Mariachi Pants 31
Pasta spoon 49
ravioli hat 36
saucepan 58
scroll of turtle summoning 43
seal tooth 45
seal clubbing club 57
spices 52
stolen accordion 49
worthless gewgaw 136
worthless knick-knack 150
worthless trinket 160


Accordion 4.9%
Spices 5.2%
Trinkets 44.6%
Non-trinkets 55.4%

Assumption:
4.5% for each class item including spices
46% for trinkets

Odds of an accordion from the sewer:

turns - chance:
01 - 04.5%
02 - 08.8%
03 - 12.9%
04 - 16.8%
05 - 20.6%
06 - 24.1%
07 - 27.6%
08 - 30.8%
09 - 33.9%
10 - 36.9%
11 - 39.7%
12 - 42.5%
13 - 45.0%
14 - 47.5%
15 - 49.9%
20 - 60.2%
26 - 69.8%
30 - 74.9%
35 - 80.0%
50 - 90.0%


Last edited by Chrono Mage on Sun Oct 02, 2005 7:51 pm; edited 1 time in total
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strangerer
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PostPosted: Sat Oct 01, 2005 4:26 am    Post subject: Reply with quote

Shore stat gains:

Stat gains per trip = base primary stat * 1 / [random number between 1,7 and 3]
There are changed possible outcomes for shore trips: changed stat gains, and changed item trips.

Clan gym stat gains:

Stat gains per adventure = base primary * 1 / [random number between 5 and 10]
Gym stat gains are capped at 20 substats per adventure, or 30 substats on the appropriate stat day.

Zodiac gym stat gains:

The zodiac gym is 1/3rd more effective than the clan gym.
Stat gains per adventure = zodiac stat * 1 / [random number between 5 and 10] * 4/3
Gains from the zodiac gyms are not capped.

Market / spleen item stat gains:

1-3 stat points per item (200 meat)

Hall of Legends stat gains:

5-10 stat points per 1000 meat
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Kalira
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Posts: 826
Location: New York City

PostPosted: Mon Oct 03, 2005 4:17 am    Post subject: Reply with quote

Contents of containers:

200 grab-bags:
Quote:
You open up the Knob Kitchen Grab-Bags. They're full of delicious wonderfulness.
You acquire 201 spices
You acquire 196 wads of dough
You acquire 207 Knob sausages
You acquire 197 Knob mushrooms

Each grab bag gives 3-5 items. All the items have the same frequency.

500 Gnollish toolboxes (thanks, cayanne!):
Quote:
You dump out the Gnollish toolboxes.
You acquire 317 springs
You acquire 329 sprockets
You acquire 282 cogs
You acquire 322 empty meat tanks

Each tool box gives 2-3 items, divided equally between 2 and 3. All the items seem to have the same frequency.

100 handfuls of drink tickets:
Quote:
You walk into the Frat House during a party, but you only manage to trade in 260 of your tickets before the Frat Boys notice you and throw you out.
You acquire 35 ice-cold beers
You acquire 35 bottles of gin
You acquire 37 bottles of vodka
You acquire 48 bottles of whiskey
You acquire 43 bottles of rum
You acquire 36 bottles of tequila
You acquire 26 boxes of wine

Each handful of drink tickets gives 2-3 items. All the items have the same frequency.

500 rolls of drink tickets (wearing frat boy disguise):
Quote:
Cleverly disguised, you sneak into the Orcish Frat House during a party. You cleverly visit the bar several times, trading your drink tickets for booze which you cleverly conceal in your baggy pants. Pretty clever.
You acquire 296 ice-cold beers
You acquire 286 bottles of gin
You acquire 282 bottles of vodka
You acquire 265 bottles of whiskey
You acquire 275 bottles of rum
You acquire 294 bottles of tequila
You acquire 325 boxes of wine

Each roll of drink tickets gives 3-5 items. All the items have the same frequency.

100 fruit bowls:
Quote:
You dump out the bowls of fruit (and brush away all the bugs. Yech.)
You acquire 30 oranges
You acquire 41 grapefruits
You acquire 46 olives
(That's weird. Who puts olives in a fruit bowl?)
You acquire 39 lemons
You acquire 45 strawberries
You acquire 38 bunches of grapes
You acquire 31 tomatoes
You acquire 40 papayas
You acquire 39 handfuls of cranberries

Each bowl of fruit gives 2-5 fruits. Fruits are selected from two groups: 1-3 [orange, grapefruit, strawberry, lemon, olive], 1-2 [cranberry, grapes, papaya].

500 fruit baskets (wearing hippy disguise):
Quote:
You dump out the baskets of fruit (and brush away all the bugs. Yech.)
You acquire 208 oranges
You acquire 191 grapefruits
You acquire 205 olives
(That's weird. Who puts olives in a fruit basket?)
You acquire 224 lemons
You acquire 200 strawberries
You acquire 184 bunches of grapes
You acquire 189 tomatoes
You acquire 178 papayas
You acquire 191 handfuls of cranberries
You acquire 437 limes
You acquire 444 jumbo olives
You acquire 390 cherries

Each fruit basket gives 5-8 fruits. Fruits are selected from three groups; 2-3 [cherry, lime, jumbo olive], 1-3 [orange, grapefruit, strawberry, lemon, olive], 1-2 [cranberry, grapes, papaya].

Each penultimate fantasy chest gives 2-5 items and 100-200 meat, with the same frequency for all items.
Confirmed by Jick on a radio show.
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strangerer
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PostPosted: Thu Oct 06, 2005 1:39 am    Post subject: Reply with quote

The first and second form of the Naughty Sorceress both have 200 HP and can heal 30 hp.

At the start of combat, the Naughty Sorceress *halves* your familiar's weight. Thanks, Stoop!
No clue yet on Dodecapede effects.

Kittiwake wrote:
It is pretty conclusive that her Muscle is your Mox + 5, and her Mox is your Muscle + 5.


The first form of the Naughty Sorceress can be delevelled up to -6. She shimmers (removes all effects) at -7. The second form can be delevelled up to -10. It removes all effects at -11.
Something funny going on here.

Base XP for the Naughty Sorceress is 500. This is not dependant on your level.

On an unrelated note, base XP for tower monsters is 40. Base XP for the shadow is 200.
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Kalira
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Location: New York City

PostPosted: Thu Oct 06, 2005 8:12 pm    Post subject: Reply with quote

Odds of a white picket / barbed wire fence

Whitey's Grove
Advs: 1,000
Fences: 52 (5.2%)
Approximately 20 adventures per fence.

Shore Inc.
1,000 shore trips (8 different adventures)
Quote:
Dinner party (moxie) = 131
Mountain is pure snow (moxie) = 153
Moot adventure (moxie) = 152
Lucky break (moxie + cast) = 142
eXtreme vacation (moxie) = 156
Abominable encounter (abominable snowcones) = 89
Sappy vacation (ice cubes) = 95
Wired at the ski resort (fence) = 82

Fences: 82 (8.2%)
Approximately 36 adventures per fence
stat trips: 73.4% (5 total)
item trips: 26.6% (3 total)

Shore Inc. (shirt skill)
5 shore trips (9 different adventures)
Quote:
Dinner party (moxie) = 0
Mountain is pure snow (moxie) = 0
Moot adventure (moxie) = 0
Lucky break (moxie + cast) = 0
eXtreme vacation (moxie) = 0
Abominable encounter (abominable snowcones) = 1
Sappy vacation (ice cubes) = 2
Wired at the ski resort (fence) = 2
A licky boom boom down (shirt) = 0


Odds of a fence
Advs spentWhitey'sThe Shore
3 advs14.1%8.9%
6 advs26.3%17.0%
9 advs36.7%24.4%
12 advs45.6%31.1%
15 advs53.3%37.3%
18 advs59.9%42.8%
21 advs65.6%47.9%
24 advs70.4%52.6%
27 advs74.6%56.8%
30 advs78.2%60.6%

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strangerer
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PostPosted: Thu Oct 27, 2005 2:40 am    Post subject: Reply with quote

Effects of absorption on combat damage

Data collected and analyzed by Crawly.

Quote:
Absorption - % damage taken
000 - 100%
050 - 87.7%
100 - 78.4%
150 - 71.4%
200 - 65.8%
250 - 60.4%
300 - 55.2%
350 - 50.9%
400 - 46.9%
450 - 43.1%
500 - 39.3%
550 - 35.7%


Quote:
Projected continuation:
600 - 32.2%
650 - 29.0%
700 - 26.3%
750 - 23.9%
800 - 21.8%
850 - 20.0%
900 - 18.2%


Skin of the Leatherback (TT, passive): +40 absorption, +4 damage reduction
Hide of the Otter (SC, passive): +20 absorption
Hide of the Walrus (SC, passive): +40 absorption
Tao of the Terrapin (TT, passive): doubles hats and pants absorption
Ghostly shell (TT, buff): +80 absorption
Astral shell (TT, buff): +80 absorption, +1 level of elemental absorption
Brawnee's Anthem of Absorption (AT, buff): +40 absorption (?)

{Stealth edit by MoxFulder}
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strangerer
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PostPosted: Tue Nov 08, 2005 2:40 am    Post subject: Reply with quote

Defeating your shadow (thanks, Stoop!)

Shadow damage per round:
HP / 5 + 25
Round down. The remainder is the % chance of rounding up.

Shadow hp: 96

Common healing items:
Red plastic oyster egg = 35-40 hp
Red pixel potion = 25-30 hp
Doc Galaktik's Homeopathic Elixir = 18-20 hp
Cast = 15-20 hp
Lasagna bandages = 10-20 hp

Practical application
More to come.
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strangerer
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PostPosted: Wed Nov 09, 2005 2:31 am    Post subject: Reply with quote

Adventure gains at rollover:

Rollover: +40
Clan calendar: +3
Pagoda: +3 (thanks, GoldenTEE)
Clockwork maid: +8
Meat maid: +4
Time helmet: +3
Time sword: +3
Time sword (dual wield): +3
Time trousers: +3
Complete time outfit: +3
Chrome sword: +3 (thanks, Aprocalypse)
Chrome staff: +3
Chrome crossbow: +3
Imitation nice watch: +3
Plexiglass pocket watch: +3
Stainless steel solitaire: +2
Dead guy's watch: +1
Tiny Plastic Bitchin' Meatcar: +1
Tiny Plastic Crimbo reindeer: +1

Imitation nice watch and dead guy's watch don't stack with itself or each other. Only one maid at your campground. Benefits from a clan calendar only if you're out of ronin and out of hardcore.

The March Hare familiar adds turns at rollover if it activated during combat, during the day. The activation counter is reset when you ascend.

Maximum free adventures per day for unascended characters: 71
Maximum free adventures per day overall: 77
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cayanne
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PostPosted: Fri Nov 18, 2005 4:08 am    Post subject: Reply with quote

List of 3 fullness foods (I may do 1 and 2 at some point as well)

• Elfin shortbread = 4-9 A, 4-6 Mu, 4-5 My, 4-6 Mo, 3 F
• ghuol guolash = 3-4 A, -(10-20) Mu, -(10-20) My, -(10-18) Mo, 3 F
• purple pixel pie = 3-6 A, 3-4 Mu, 3-4 My, 3-4 Mo, 3 F
• questionable taco = 3-4 A, lovecat tail, 3 F Evil food:
• Lord of the Flies-sized Fries = 4 A, 15-20 My, -(15-20) Mo, 3 F
• Brimstone Chicken Sandwich = 3-4 A, -(15-19) Mu, 16-19 Mo, 3 F
• Double Bacon Beelzeburger = 3-5 A, 18-19 Mu, -(15-20) My, 3 F
• carob-chunk noodles = 3-8 A, 3 F
• chorizo brownies = 3-9 A, 3 F
• white chocolate and tomato pizza = 3-9 A, 3 F :
• bean burrito = bean + flat dough = 3-7 A, 11-14 Mu, 3 F
• enchanted bean burrito = enchanted bean + flat dough = 3-7 A, 14-16 My, 3 F
• insanely spicy bean burrito = jabañero pepper + spicy bean burrito = 10-12 A, 28-32 Mu, 3 F
• insanely spicy enchanted bean burrito = jabañero pepper + spicy enchanted bean burrito = 9-13 A, 31-35 My, 3 F, Chronic Indigestion skill
• insanely spicy jumping bean burrito = jabañero pepper + spicy jumping bean burrito = 9-12 A, 27-30 Mo, 3 F
• jumping bean burrito = jumping bean + flat dough = 4-8 A, 10-12 Mox
• spicy bean burrito = spices + bean burrito = 6-10 A, 20-24 Mu, 3 F
• spicy enchanted bean burrito = spices + enchanted bean burrito = 8-12 A, 23-26 My, 3 F
• spicy jumping bean burrito = spices + jumping bean burrito = 8-10 A, 22-24 Mo, 3 F
• boring spaghetti = tomato + dry noodles = 5-11 A, 6-8 Mu, 6-8 My, 6-8 Mo, 3 F
• delicious noodles = herbs + dry noodles = 5-12 A, 19-23 Mo, 3 F
• delicious spicy noodles = secret blend of herbs and spices + dry noodles = 9-12 A, 29-32 My, 3 F
• painful penne pasta = jabañero pepper + dry noodles = 6-11 A, -(20-25) HP, 15-19 Mu, 3 F
• ravioli della hippy = wad of tofu + dry noodles = 5-12 A, 19-23 My, 3 F
• spicy noodles = spices + dry noodles = 6-12 A, 3 F
• bat wing stir-fry = bat wing + Knob stir-fry = 7-13 A, 27-30 My, 3 F
• Knob sausage stir-fry = Knob sausage + Knoll stir-fry = 7-12 A, 27-30 Mu, 3 F
• rat appendix stir-fry = rat appendix + spooky stir-fry = 7-13 A, 27-30 Mo, 3 F
• tofu chow mein = tofu stir-fry + dry noodles = 11-17 A, 18-22 Mu, 20-25 My, 3 F
• goat cheese pizza = goat cheese + plain pizza = 5-9 A, 15-18 Mo, 3 F
• mushroom pizza = Knob mushroom + plain pizza = 5-10 A, 15-18 My, 3 F
• plain pizza = flat dough or wad of dough + tomato = 2-4 A, 2 F
• sausage pizza = Knob sausage + plain pizza = 5-10 A, 15-18 Mu, 3 F
• flower petal pie = pretty flower + pie crust = 4-9 A, 3 Flower Power effect, 3 F
• ghuol egg quiche = ghuol egg + pie crust = 3-9 A, 3 F
• Jarlsberg's key lime pie = Jarlsberg's key lime + pie crust = 14-19 A, 28-32 My, 4 F
• tofu casserole = Gnollish casserole dish + wad of tofu = 4-7 A, 3 F
• dwarf bread = 4 A, -(11-12) HP, 5 Dwarven Hardiness effect, 3 F
• fruitcake = 3-5 A, 15-19 Mu, 15-20 My, 15-19 Mo, 3 F
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strangerer
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PostPosted: Tue Nov 22, 2005 4:29 am    Post subject: Reply with quote

Ring of Conflict effectivity analysis

Finally solved thanks to Hellion and Oxbarn. Thanks, Pain Train for starting this project.

Quote:
Ring = +5% Non-combat
Deodorant = +5% Non-combat
Monster Bait = -5% Non-combat
Reodorant = -5% Non-Combat

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strangerer
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PostPosted: Tue Nov 22, 2005 4:39 am    Post subject: Reply with quote

Damage calculations

Regular weapon damage:
10-20% * Weapon Power + Melee damage modifiers + (Your Muscle - Monster Defence) + (Elemental damage * modifier)

Ranged weapon damage:
10-20% * Weapon Power + Melee damage modifiers + 1/2* (Your Muscle - Monster Defence) + (Elemental damage * modifier)

Thrust-Smack damage:
(10-20% * Weapon Power + Melee damage modifiers) * 2 + (Your Muscle - Monster Defence) + (Elemental damage * modifier)

Lunging Thrust-Smack damage:
(10-20% * Weapon Power + Melee damage modifiers) * 3 + (Your Muscle - Monster Defence) + (Elemental damage * modifier)

Off-hand damage = regular weapon damage (unverified, because I'm a lazy git)
10-20% * Weapon Power + Melee damage modifiers + (Your Muscle - Monster Defence) + (Elemental damage * modifier)
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strangerer
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PostPosted: Mon Dec 05, 2005 10:40 am    Post subject: Reply with quote

Sombrero stat gains:


Volleyball (or equivalent) stat gains:
stat gain = weight / 4. Fractions are a % chance of an extra stat point.

Distribution of XP
No matter your familiar or class, experience from monsters will be distributed 50% to your main stat and 25% to each substat.
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PostPosted: Fri Dec 09, 2005 10:34 am    Post subject: Reply with quote

Delevelling items:

These items lower monster level, making monsters easier to hit and less able to hit you. Stat points stay the same.
Note: you can delevel the first form of the Naughty Soreceress up to -6, and the second form up to -10. Any more than that and they "shimmer", which means you're back where you started.

Note: there's something weird with the NS shimmer levels. Not sure what, yet.

Combat Items:
Dyspepsi grenade = -1 (thanks, Vladjimir)
Cloaca-cola grenade = -1 (thanks, Vladjimir)
Spider web = -1
Disease = -2
Shaving cream = -2
Stink bomb = -3
Vial of patchouli oil = -4
Plot hole = -5
Wussiness potion = -5
Barbed-wire fence = -5
Chaos Butterfly = -4 to -11

Equipment:
Yak whip = 0 to -3

Skills:
Disco eye-poke = -1
Disco dance of doom = -3
Disco dance II: electric boogaloo = -5
Disco face stab = -7
Entangling noodles = -min(6, floor((buffed myst)/8)+1)

Familiars:
1 lb ghost pickle on a stick = -1
9 lb ghost pickle on a stick = -1 (?)
14 lb ghost pickle on a stick = -1 (?)
17 lb ghost pickle on a stick = -1 to -4
4 lb barrrnacle = -1
9 lb barrrnacle = -2
12 lb barrrnacle = -3
16 lb barrrnacle = -4
20 lb barrrnacle = -5
24 lb barrrnacle = -6
5 lb cocoabo = -2
1 lb spooky pirate skeleton = -1

{Stealth edit by MoxFulder}
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Last edited by strangerer on Thu Mar 02, 2006 10:25 am; edited 9 times in total
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strangerer
1337 5p4mm3r!!1


Joined: 18 Nov 2004
Posts: 2556
Location: Netherlands

PostPosted: Sun Dec 11, 2005 12:31 pm    Post subject: Reply with quote

Usefulness of Polka of Plenty

Just a rough-and-ready guide on when Polka nets you a profit. The meat values have been adjusted for frequency of monsters, non-combat adventures, etc. The zones marked with a "?" are an unadjusted average, assuming all adventures have the same frequency there. I haven't allowed for item drops and meat from non-combat adventures: monsters only.
Frequencies were taken from Grignr's site.

Soda water = 4 mp, 70 meat.
Magical Mystery Juice = 1.5*level + (4 to 6), 100 meat.
Polka with Rock and Roll Legend = 8.2 meat per turn (soda water).
Polka with Stolen Accordion = 24.5 meat per turn (soda water).
Polka with Rock and Roll Legend = 4.2 meat per turn (MMJ level 4).
Polka with Stolen Accordion = 12.6 meat per turn (MMJ level 4).
Polka adds +50% meat drop. In other words, an area has to give double the cost to be profitable.

DeGrassi Knoll = 17.0 meat
Bat hole entrance = 21.5 meat
Guano junction = 25.6 meat
Beanbat chamber = 34.0 meat
8-bit realm = 0 meat
Fernswarthy's Tower = 22.6 meat (?)
Fun House = 15.0 meat (?)
Misspelled Cemetery (pre-crypt) = 20.0 meat
Cobb's Knob Kitchens = 13.3 meat
Cobb's Knob Treasury = 45.8
Cobb's Knob Harem = 9.0 meat
Cobb's Knob Laboratory = 41.1 meat
Menagerie 1 = 18.2 meat
Menagerie 2 = 22.2 meat
Menagerie 3 = 25.2 meat (thanks, Muefigilo!)
Dark Heart = 33.4 meat
Dark Elbow = 36.1 meat
Dark Neck = 17.6 meat
Friar's Gate = 27.6 meat
Hippy Camp = 0 meat
Frat House = 30.2 meat
Pirate's Cove = 13.4 meat (?)
Itznotyerzitz Mine = 17.1 meat (?)
Goatlet = 49.5 meat
eXtreme slope = 20.4 meat
Ninja Snowmen = 0 meat
Orc Chasm = 22.9 meat
Icy Peak = 213.0 meat
Airship = 83.0 meat
Castle = 108.1 meat
Hole in the Sky = 0 meat
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Last edited by strangerer on Mon Dec 12, 2005 12:41 pm; edited 2 times in total
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strangerer
1337 5p4mm3r!!1


Joined: 18 Nov 2004
Posts: 2556
Location: Netherlands

PostPosted: Fri Dec 23, 2005 6:02 am    Post subject: Reply with quote

Min/maxing Thrust Smacks

First, look up the hit points of the monsters in your area in these tables:

Mainstream Areas
LocationNormalMCD 11ScarfScarf + MCD 11
Harem20-3031-4140-5051-61
Laboratory25-3036-4145-5056-61
Friars40-5251-6360-7271-83
Menagerie 360-6671-7780-8691-97
Crypt50-6061-7170-8081-91
Pirates51-5962-7071-7982-90
Mine40-5051-6160-7071-81
Goatlet50617081
Dungeons of Doom51627182
Ninjas70-8081-9190-100101-111
Icy Peak90101110121
Chasm67-7778-8887-9798-108
Airship80-11091-121100-136111-141
Castle150161170181
Hole150161170181


Less-Important/Other Areas (Under Construction)
LocationNormalMCD 11ScarfScarf + MCD 11
8-Bit Realm15263546
Menagerie 140-4651-5760-6671-77
Menagerie 250-5661-6770-7681-87


Next, pick your poison from the menu and work out how to kill efficiently. Thrust smack costs 3 mp, Lunging thrust-smack costs 8 mp.

Cyan is spooky damage (grey), because we lack actual grey.
WeaponThrust-smackLunging Thrust-smack
10 power2-43-6
20 power4-86-12
50 power10-2015-30
80 power16-3224-48
100 power20-4030-60
150 power30-6045-90
Asparagus Knife3-6+15-9+1
Basic meat spork15-2423-33
Batblade52-7478-111
Cheap plastic bottle opener6-12+29-18+2
Crazy Bastard Sword45-6068-90
Denim Axe34-5851-87
Dr. Hobo's Scalpel13-20+120-30+1
Frozen Nunchaku20-36+230-54+2
Gnollish Nunchuku15-2423-36
Grave robbing shovel16-32+524-48+5
Halfberd10-1615-24
Homoerotic Frat Paddle14-28+421-42+4
Huge mirror shard16-2224-33
Icy-hot katana18-36+3+327-54+3+3
Knob goblin elite polearm18-3027-45
Plexiglass pike pike86-122129-183
Ridiculously Huge Sword48-7672-114
Rubber Axe8-16+212-24+2
Sabre teeth20-3230-48
Skeleton bone6-12+29-18+2
Spiked femur10-20+630-60+6
Spooky staff7-14+211-21+2
Spooky stick6-12+29-18+2
Stainless Steel Shillelagh58-7687-114
Wholeberd24-4036-60
Wooden stakes7-1211-24
Off-hand itemThrust-smackLunging Thrust-smack
Flaming talons10+515+5
Magical ice cubes11
HatsThrust-smackLunging Thrust-smack
Asshat11
Filthy Knitted Dread Sack33
Irate Sombrero69
Meatloaf Helmet23
Mullet wig22
Mohawk wig2030
PantsThrust-smackLunging Thrust-smack
Bloody clown pants33
Furry pants55
Ninja hot pants44
AccessoryThrust-smackLunging Thrust-smack
Dirty Hobo Gloves22
eXtreme mittens46
hamethyst necklace1015
ring of increase damage1015
SpellsThrust-smackLunging Thrust-smack
Claws of the Otter (passive)69
Claws of the Walrus (passive)812
Tenacity of the Snapper (0.8 mp / turn)1624
Symphony of Destruction (1.3 mp / turn)2436
Rage of the Reindeer (2.0 mp / turn)2030

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CowNBee
Partially hydrogenated pork product


Joined: 17 Nov 2004
Posts: 711
Location: Hong Kong

PostPosted: Fri Dec 30, 2005 5:56 am    Post subject: Reply with quote

need to finish forest quest before tavern quest would open
need main stat 13 (1/27) rather than 13 (0/27) for knoll quest open
need main stat 17 (1/35) rather than 17 (0/35) for fun house to be appeared
need main stat 20 (1/41) rather than 20 (0/41) for misspelled cemetary to be appeared
need to finish tavern before friars quest would open
need main stat 47 for Greater Sign to be appeared
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Why there exists Valentine's Day? For chocolate!
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strangerer
1337 5p4mm3r!!1


Joined: 18 Nov 2004
Posts: 2556
Location: Netherlands

PostPosted: Sat Jan 07, 2006 3:02 am    Post subject: Reply with quote

The adventure array

There are two global arrays that holds your last five combat/noncombat adventures, respectively, for all zones. If you visit the same zone and the RNG would pick the same adventure, there is a 75% chance that it will pick a different adventure.

Let's say your adventure array contains [drunk goat - drunk goat - dairy goat]. Your chance of another drunk or dairy goat is now quite a lot lower and your chance of a sabre-toothed goat is quite a lot higher. If you take five (combat!) turns at the pirates, the array is filled with pirate adventures and your chances of a dairy goat are normal once again.

Choice adventures that lead to combat adventures (e.g. bedroom) count as noncombat adventures ONLY.

{Stealth edit by MoxFulder}
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Last edited by strangerer on Mon Feb 20, 2006 12:08 pm; edited 1 time in total
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strangerer
1337 5p4mm3r!!1


Joined: 18 Nov 2004
Posts: 2556
Location: Netherlands

PostPosted: Thu Feb 02, 2006 6:29 am    Post subject: Reply with quote

Booze in hardcore outside the moxie zodiac

You need cocktailcrafting and ode. Minimum. Barrels are a daily ritual, starting day 1. Don't expect to drink just DB drinks. Imp Ales are godly.

Don't autosell
Imp Ales (1-2 adv)
Ice-cold beer (1 adv)

Bottles of whiskey
1. Whiskey --> soda water --> little paper umbrella = roll in the hay (10-14 adv)
2. Whiskey --> dyspepsi-cola = whiskey and cola (3-6 adv)
3. Whiskey --> soda water = whiskey and soda (3-6 adv)

Boxed wine
1. Wine --> soda water --> little paper umbrella = horizontal tango (10-14 adv)
2. Wine --> soda water = wine spritzer (3-6 adv)

Bottles of rum
1. Rum --> spices --> ghuol egg = eggnog (5-10 adv)
2. Rum --> spices = spiced rum (4-8 adv)
3. Rum --> cranberries = redrum (3-6 adv)
4. Rum --> cola = dyspepsi-cola (3-6 adv)

Bottles of vodka
1. Vodka --> tomato --> spices = extra-spicy bloody mary (5-10 adv)
2. Vodka --> tomato = bloody mary (3-7 adv)
3. Vodka --> cranberries = vodka and cranberry (3-6 adv)
4. Vodka --> goat's milk = white canadian (3-6 adv)

Pretty flower
1. Flower --> fermenting powder = shot of flower schnapps (1-3 adv)

Tequila and gin are only useful if you stumble on some fruit by accident. Same for coconut shells and magical ice cubes, unless you luck out at the Barrels. Pray for a lab key so you can spend some time at the menagerie.

Booze returns per drunkenness

CategoryAdv/drunkAdv/drunk (Ode)Adv/drunk (crafted)Adv/drunk (Ode + crafted)
DB drinks (10-14)33.252.52.75
TPS base (5-10)2.52.832.172.5
eggnog (5-10)2.52.831.832.17
fermented shot (1-3)2312
ESBM (4-10)2.332.671.672
spiced rum (4-8)22.331.672
IPA (3-8)1.832.171.832.17
Imp Ale (1-2)1.52.51.52.5
Lumbering Jack (3-8)1.832.171.51.83
Ice-cold beer (1)1212
Mixed drinks (3-6)1.51.831.171.5
White lightning (3-5)1.331.671.331.67
Mad Train wine (3-4)1.171.51.171.5
Bottle, Fotie (3)11.3311.33

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Last edited by strangerer on Wed Mar 01, 2006 1:28 pm; edited 2 times in total
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bernini
Board Member


Joined: 07 Sep 2005
Posts: 3684

PostPosted: Fri Mar 31, 2006 1:12 pm    Post subject: Adventure Gains From 3 Fullness Foods, with and without chef Reply with quote

FoodWith ChefWithout ChefNotes
Tofu Chow Mein11-19 8-16
Delicious Spicy Noodles 8-14 6-12
Spicy Noodles6-12 5-11
Painful Penne 6-11 5-10
Insanely spicy burritos 7-14 4-11 Jumping, enchanted, bean
Delicious Noodles 5-12 4-11
Questionable Taco 4-5 4-5 Chez Snootee
Ravioli Della Hippy 4-12 3-11
Stir Fries 6-14 3-11 Bat Wing, Rat Appendix, Knob Sausage
Spicy burritos 5-12 3-10 Jumping, enchanted, bean
Boring Spaghetti 4-11 3-10
Chorizo Brownies 3-9 3-9 Chef Explosion
White chocolate and tomato pizza 3-9 3-9 Chef Explosion
Goat Cheese pizza 3-9 3-9 Goatlet
Carob-chunk noodles 3-8 3-8 Chef Explosion
Purple Pixel Pie 3-6 3-6 5 white/2 blue/2 red
Lord of the Flies-sized Fries 3-5 3-5 Evil arches
Fruitcake 3-5 3-5
Ghuol Guolash 3-4 3-4 Cyrpt
Brimstone Chiken Sandwich 3-4 3-4 Evil arches
Double Bacon Beelzeburger 3-4 3-4 Evil arches
Bean burritos 3-8 2-7 Jumping, enchanted, bean
Flower petal pie 4-9 2-7
Tofu casserole 4-7 2-5
Sausage and Mushroom pizza 3-9 1-7
Ghuol egg quiche 3-9 1-7
Plain Pizza 2-4 0-2

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echophantom
How u mine 4 fsh?


Joined: 27 Feb 2006
Posts: 161
Location: Boonies.town

PostPosted: Wed Aug 23, 2006 10:23 am    Post subject: Reply with quote

It occurs to me that this needs to be updated for a couple of the values - namely the mp costs of a couple of the AT buffs, since some have new values.
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